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Two stacks (one O, one D) line up at mid-field, in the center of the field. One thrower stands along the sidelines. The O and D take off together. O makes (at most) one fake, and then runs downfield for the endzone, heading toward the back cone on the thrower's side of the field. The thrower attempts to lead the deep runner. If possible, thrower should make some fakes first.
Strengths: Works on timing and communication between thrower and receiver.
Comments: Thrower has to lead catcher. Throwing up high for a free-for-all is unacceptable. Thus, weaker throwers should throw very early, and forget about trying to throw all the way into the end zone. Stronger throwers can wait longer.
Caution: Offense should NOT fake much! Faking will prevent the thrower from setting up properly. The right time for the fake (in a real game) is BEFORE the thrower has caught the disc.
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