Those Guys From Mars
Marshall, Missouri's Ultimate Team
Huck-o-Rama
Two stacks (one O, one D) line up at mid-field, in the center of the field.
One thrower stands along the sidelines. The O and D take off together.
O makes (at most) one fake, and then runs downfield for the endzone,
heading toward the back cone on the thrower's side of the field. The
thrower attempts to lead the deep runner. If possible, thrower should
make some fakes first.

Strengths: Works on timing and communication between thrower and
receiver.

Comments: Thrower has to lead catcher. Throwing up high for a
free-for-all is unacceptable. Thus, weaker throwers should throw very
early, and forget about trying to throw all the way into the end zone.
Stronger throwers can wait longer.

Caution: Offense should NOT fake much! Faking will prevent the
thrower from setting up properly. The right time for the fake (in a real
game) is BEFORE the thrower has caught the disc.