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Marker picks a side and starts marking at stall count 6. Receiver 15' away cuts to one side or the other. Cutting towards the strong side is boring, but cutting towards the weak side forces the thrower to break the mark reasonably quickly (because of high stall count).
Variations: Marker can mark straight up, making both sides a break the mark (or an easy strong-side throw, depending on how you look at it).
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